Disruptive innovation, wearable computing and gamification to feature at Disrupt.Sydney

The second DISRUPT.SYDNEY event, to be held on September 26 and presented by The University of Sydney Business School will focus on topics as diverse as disruptive innovation in retail, the use of gamification in education and social media analysis..

The event, organized by the Digital Disruption Research Group, attracts digital practitioners across a range from disciplines from government, business and academe, according to conveyor Kai Riemer.

Riemer said, “As far as the private and public sector goes, it is typically targeted at middle management and anyone directly dealing with, affected by or responsible for digital projects of any kind. We also attract quite a few people from the start up and freelance sectors. We had a great mix and spread last year, so we are working toward getting to the sweet spot again.”

Among the topics to be covered this year;

  • Community management and engagement – how to use social media to create engagement among employees as well as communities of customers.
  • Disruptive innovation – how to create disruption to established thinking to create a space for ideation and strategizing outside of ‘business as usual’
  • Wearable computing in everyday life – designing (with empathy) new ways of working and living with various wearable technologies
  • Gaming and gamification – the use of gaming in education, the potentials and limitations of gamification for creating engagement in various contexts (such as the workplace)
  • New interfaces for human computing – 3D avatar technologies for re-imagining human computer interaction
  • Disruptive innovation in the retail supply chain through intent casting
  • Social media analysis – deriving insight from data

“He told Which-50 wearables and gamification have emerged as key topics since the first Disrupt Sydney last year.“Quite clearly new themes are wearable technologies which are making their way from the world of tech toys to our everyday world, raising all sorts of questions with regards to use, privacy and the reimagining of (work and life) practices, “ he said.

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